
- Boulder dash clones manual#
- Boulder dash clones series#
Sequel Difficulty Spike: it can be argued that the less-known "Boulder Dash 2", both for the Commodore64 and designed by Peter Liepa, requires the player to have played the first one before the second, given that the very first level of the second requires the player to blast a hole in a wall by killing a dragonfly (the square-shaped enemy). As one YouTube user commented on the above link (see "Ear Worm"): Imagine if the last ten seconds were represented by ascending notes, coming in the same number. Nothing Is Scarier: the only music outside the title theme is heard when the clock is ticking out. Many, like Supa Plex, were considered an improvement to the formula. Follow the Leader: Clones of this game eventually emerged. Fan Sequel: Visit sites that offer ROM files of C-64 games and you will find literally hundreds of home-grown Boulder Dash sequels. Ear Worm: the title screen may be the only music in the game (not quite: see "Nothing Is Scarier" below), but you know it uses well the limited powers of the Commodore64 when it gets stuck in your head like that. Crowning Music of Awesome: the Game Boy Advance title, Boulder Dash EX, is an Adaptation Expansion of sorts, since it adds an enhanced single-player mode (with a JRPG-like plot and Bomberman-like items thrown in the mix) to a Video Game Remake (with the same enhanced interface) of the original hit but the fact the whole soundtrack can be found on Youtube ONLY in a single video pretty much defines the " Needs More Love" trope. Brutal Bonus Level: the V-shaped (and thankfully optional) bonus round, depicted here. Boulder Dash was the first game to be ported from a home computer system to the arcade. Arcade Perfect Port: Inverted, as bizarre as that may sound. It achieved this effect on relatively underpowered hardware by way of its Invisible Grid everything moved one "tile" at a time, and enemies were lethal if the player was simply adjacent to them. Other enemies simply explode, like highly mobile Exploding Barrels, which can be necessary for blasting a hole in a wall.īoulder Dash was also a technical achievement, with large, freely-scrolling multi-screen levels potentially filled with falling rubble and roaming enemies. Certain enemies, when killed, explode into diamonds which can either be collected or kill enemies or players beneath them. A careless player may find himself crushed or trapped beneath a mountain of rubble. A stack of rocks and diamonds will roll off of each other into a pile if there is room to do so. Depending on how a level is designed, it could be evocative of Block Puzzles like Sokoban or a hectic arcade game similar to Dig Dug, minus the player's capacity to directly defend himself.īoulder Dash's primary feature is that boulders and diamonds are subject to gravity, but the player is not. Boulder dash clones series#
In it, the hero Rockford must explore a series of caves/levels, collect a certain quota of diamonds, and reach the exit without dying. First released for Atari 8 Bit Computers in 1984 and endlessly ported, including to the NES and Virtual Console. PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP.ĭo-do-do-do-do-do-do-do-do-do-do-do-doooh-dooooooooh.īoulder Dash was one of the more popular action-puzzle games of the 8-bit era. DON'T MAKE PAGES MANUALLY UNLESS A TEMPLATE IS BROKEN, AND REPORT IT THAT IS THE CASE. THIS SHOULD BE WORKING NOW, REPORT ANY ISSUES TO Janna2000, SelfCloak or RRabbit42. The Trope workshop specific templates can then be removed and it will be regarded as a regular trope page after being moved to the Main namespace.
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